Wired 14.04: Dream Machines April 1, 2006
Posted by mwj as games, ludology, news. trackback.From Will Wright in Wired
In an era of structured education and standardized testing, this generational difference might not yet be evident. But the gamers’ mindset - the fact that they are learning in a totally new way - means they’ll treat the world as a place for creation, not consumption. This is the true impact videogames will have on our culture.
Comments»
Just from this quote, I don’t clearly see the creation and consumption distinction between those who learn from games and those who learn from testing. I could just as easily say that the gamer is a consumer because they buy innovation - the “learning in a totally new way”.
I think though that with the ease it is to create games these days.. With open source and developing technology.. anyone with a good idea can become a social critic with the right game mechaniques..