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Mastering digital media March 16, 2007

Posted by mwj as , , , , , , , . 2 comments.

My Dad told me that a recent article I wrote for the TWU school paper, Mars’ Hill, went a long way in explaining why I’m pursuing the career path that I am. For those who want to know, I’ve republished the article below.

The kingdom of Norrath has a GDP roughly equivalent to Namibia. In 2002 the average citizen made about $3.42 an hour. This is an impressive figure, considering Norrath has been in a constant state of civil war since its genesis in 1999. What makes this figure even more impressive is the fact that Norrath is a virtual kingdom, inhabited by players of the online game EverQuest.

These days, inhabitants of online worlds can earn much more. Second Life, which is more of a virtual world than a game, encourages players to buy and sell virtual goods for real money. Some citizens rake in over $50 000 a year. Of course, some are logging 70+ hours a week, as in the case of Veronica Browne of Simone! Design, a virtual fashion company. Despite the long hours, she makes over $17 an hour, well above the retail average. Even the more fantastical games like World of Warcraft, with over seven million players, have well-established economies where it is possible to make a significant income over and above the monthly cost of play.
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Even now the world-cities of the Western Civilization are far from having reached the peak of their development. I see, long after A.D. 2000, cities laid out for ten to twenty million inhabitants, spread over enormous areas of country-side, with buildings that will dwarf the biggest of to-day’s and notions of traffic and communication that we should regard as fantastic to the point of madness.
– Oswald Spengler, The Decline of the West, Vol. 2, 1928