warcraft, death and fictive kinship groups December 12, 2006
Posted by mwj as art, death, games, religion, technology, world of warcraft. 2 comments.
Assuming that what Stan says is true, there is a place for bonding in World of Warcraft (WoW). A very real place, since the average amount of time spent in the game by each of its >7 million subscribers is around 2 hours a day.
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