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I’m in the newspaper October 16, 2007

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So I got a scholarship from Electronic Arts for the Masters of Digital Media that I’m taking right now, and it has generated a little bit of press. I got my BA in Langley (and spent the last 5 years there) so the story has run twice, once in the Langley Advance and once in the Langley Times. Both of those are cached here, but you can see the online version on the canada.com network.

Bring it home, boys, bring it home October 25, 2006

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Video games lead to domestic shooting April 27, 2006

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Ok, so the headline is a little sensational, but apparently a dispute between a father and his 24 year old son led to the father shooting a wall three feet away from his son’s head. He had threatened to shoot the monitor after the son refused to do laundry and continued playing games (I’d bet on World of Warcraft).

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Russian politician plays blame game with racism April 20, 2006

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From the Russian news source mosnews.com:

The MP said that the spread of such information technologies [the Internet, computer games] was one of the causes of the rise of nationalist and extremist tendencies in Russian society.

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Grand Theft Auto cited as reason for crime April 14, 2006

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Read the full article at Gamespot:

After slamming into two cars, McMillan told police that he thought he could outrun them because he played games from Rockstar’s controversial Grand Theft Auto franchise.

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Pope condemns moral bankruptcy of our world

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Times Online | Pope condemns geneticists ‘who play at being God’

At the Fourth Station, where Jesus is helped by Simon the Cyrene to carry the cross, Pope Benedict and his followers will pray: “Lord Jesus, our affluence is making us less human, our entertainment has become a drug, a source of alienation, and our society’s incessant, tedious message is an invitation to die of selfishness.”

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Pervasive gaming: World of Warcraft brings blog journalists April 13, 2006

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Metroblogging, one of the newest forms of blog journalism on the net, has already set its sites on the gaming world.

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Wired 14.04: Dream Machines April 1, 2006

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From Will Wright in Wired

In an era of structured education and standardized testing, this generational difference might not yet be evident. But the gamers’ mindset - the fact that they are learning in a totally new way - means they’ll treat the world as a place for creation, not consumption. This is the true impact videogames will have on our culture.